GriotsWell · Our world and the worlds of stories

Our world is a world of stories.

Every people told how the world began, and gave its stories a shape of its own: webs, spirals, cycles, journeys across the land, turns that reframe everything, and the familiar rising line among them. GriotsWell holds those origins, the mythologies they carry, and the nine architectures of story found in them. The 55 Story Worlds are each built from one people’s origin. Bring any idea, and a tradition gives it its shape.

The GriotsWell Universe: GriotsWell, DarkerSpace, AfricanBookMarket

The GriotsWell Universe

Tracing the origins of story.

GriotsWell is also the name of the whole universe this work lives in. Alongside the platform are two sister sites, each with its own shelves, all three tracing the origins of story.

GriotsWell

The origins, the nine architectures of story, and the Story Worlds built from them.

DarkerSpace

World science fiction and world mythology: the cosmologies, and the futures written from them.

AfricanBookMarket

African writers and origins: the catalogue, the lore, and the literature.

The Peoples Behind the Story Worlds

All 55 →

Today’s World Story World

Tagalog, Visayan & Ilocano — Bathala / Diwata

The Tagalog, Visayan (Bisaya, including the Sulodnon of Panay), Ilocano, Bikolano, Kapampangan and other peoples of the Philippine archipelago, whose cosmology centres on Bathala, the diwata and anito, and the babaylan who mediate between the worlds.

Cyclical

The World As They See It

Cosmological Structure. A layered cosmos of three realms, the sky world (kaluwalhatian/langit, home of Bathala and the sky deities), the earthly middle world of humans, and the underworld. These realms are connected and interpenetrating; the diwata (nature spirits and deities) and anito (ancestral spirits) move between them and dwell in the natural world. The cosmos is alive with spirit. Every river, mountain, and old tree may house a diwata or anito who must be respected.
Creation. Bathala (Bathalang Maykapal, "Bathala the Creator") is the supreme creator in the Tagalog tradition, who made the world and the first humans. In many origin stories, the first man and woman emerge from a bamboo split open by a bird, or the sky and sea give rise to land through the actions of birds and deities. Creation establishes the layered world and the relationship of humans to the diwata and anito.
Time. Cyclical, the rhythms of planting and harvest, the seasons, the recurring need to restore right relationship with the diwata and anito, the cycle of life, death, and ancestral return. Time turns through the recurring restoration of harmony between the human world and the spirit world, disrupted and renewed again and again.
The Sacred. The diwata (nature deities and spirits) and anito (ancestral spirits) who inhabit the living world. Bathala, the supreme creator. The babaylan (also catalonan, mumbaki, and other names), the shaman-priest, usually a woman (or a feminized man, the asog/bayok), who mediates between the human and spirit worlds. The sacred groves, rivers, and mountains. Right relationship (harmony) with the spirit world.
Death / Afterlife. The dead become anito, ancestral spirits who remain connected to the living, dwelling in the spirit world and in the natural places, honored and consulted. Death is a passage to the ancestors within the layered cosmos; the anito return and guide the living, and must be kept in right relationship. The cycle of life continues through the ancestral spirits' ongoing presence.

The Figures

Supreme Being / Creator
Bathala (Bathalang Maykapal), the supreme creator deity of the Tagalog, dwelling in the sky world, maker of the world and of humankind, the source and sustainer. (Other Philippine peoples have their own supreme deities: e.g., Kaptan and Magwayen among the Visayans, Kabunian among some northern peoples.)
Major Deities / Spirits
  • The diwata: nature deities and spirits, guardians of the natural world, who bless or withhold, and must be honored. Some are great deities; some are local spirits of place.
  • The anito, ancestral spirits, the honored dead, who remain in relationship with the living.
  • Regional deities, such as the Visayan Kaptan (sky) and Magwayen (sea), or figures from the epics.
Trickster / Culture Figure
Philippine tradition includes trickster and culture-hero figures, and the epic heroes (like Lam-ang of the Ilocano epic, born speaking and possessed of extraordinary powers) who move through cycles of adventure, death, and revival.
Ancestor Figures
The anito: the ancestral spirits, central to the tradition, honored at household and community shrines, consulted through the babaylan, and kept in right relationship as guardians of the living.

Sacred Elements

Sacred Objects. The babaylan's ritual implements and offerings. The anito figures (small carved representations of ancestral spirits) kept in homes. Offerings of food, rice wine, and betel nut to the diwata and anito. Sacred heirlooms.
Sacred Places. Sacred groves, old and great trees (balete trees especially, believed to house spirits), rivers, springs, mountains, and caves where diwata and anito dwell. The household shrine to the anito. Places of the epics.
Sacred Practices. The babaylan's rituals of healing, divination, and mediation with the spirit world, including trance, chant, and offering. The pag-anito (ceremonies honoring and consulting the ancestral spirits). Offerings to the diwata at planting, harvest, and times of need. The chanting of the epics. The maintenance of right relationship with the spirit world.
Sacred Prohibitions. Do not offend or neglect the diwata and anito, disrespect brings illness, misfortune, or the withholding of blessing. Do not disturb sacred places (the balete tree, the grove, the spirit's dwelling) without proper respect and offering (hence the traditional "tabi-tabi po", "excuse me", spoken when passing a spirit's place). Keep the ancestral relationship. Respect the babaylan's role and the spirit world's power.

The Narrative Tradition

How Stories Are Told. Through chanted epic (the long heroic epics sung over many hours or nights), through the babaylan's ritual chants, and through folk tales and origin stories told in the community. The epics follow heroes through cycles of adventure, trial, death, and revival; the origin stories establish the layered cosmos and the relationship with the diwata and anito. Story is often cyclical: the hero dies and revives, the harmony is broken and restored, the cycle turns.
Who Tells Them. The babaylan (shaman-priest) for ritual chant and mediation; the epic chanters (a specialized and honored role) for the long heroic epics; elders and community members for folk tales and origin stories.
When They Are Told. At rituals of healing, divination, planting, harvest, and life-transition; at gatherings and celebrations where the epics are sung; in the ordinary transmission of folk tales and origin stories. The epics especially are performed on important occasions.
The Purpose of Story. To maintain and restore the right relationship between the human world and the spirit world, to honor the diwata and anito, to seek their blessing and guidance, and to affirm the layered cosmos and the human place within it. Story restores harmony, again and again, as the cycle turns; it heals, guides, blesses, and remembers. The epics affirm the cyclical resilience of the hero and the community, death and revival, disruption and restoration.
Signature Story Types. The heroic epics (Biag ni Lam-ang, Hinilawod, and others), origin and creation stories (Bathala's creation, the bamboo origin of humankind), babaylan ritual chants, diwata and anito tales, and the cyclical death-and-revival hero narratives.

Their Stories

  • Biag ni Lam-ang (The Life of Lam-ang)Ilocano epic: the hero Lam-ang, born speaking, who avenges his father, wins his bride, dies, and is revived
  • The Creation by Bathala — and the First People from the BambooTagalog creation tradition (Malakas at Maganda)
  • Hinilawod — the Adventures of Labaw DonggonSulodnon epic of central Panay, chanted by binukot and babaylan

The Shape This Story World Shares

Why Cyclical Architecture. Philippine tradition is deeply cyclical, the epics move their heroes through cycles of adventure, death, and revival (Lam-ang dies and is brought back to life); the relationship with the diwata and anito is broken and restored again and again; the rhythms of planting and harvest, life and death, and ancestral return turn continually. A story in this architecture moves through divine design, disruption of harmony, the search for spiritual guidance, ancestral counsel, communal testing and the return to wholeness. It ends in harmony restored, harmony that will need restoring again. Death is a passage within the turning wheel.
Structural Logic. Movement through a cycle of harmony, disruption, spiritual mediation, and restoration, ending in restored wholeness that reopens the cycle. Disruption is a breaking of right relationship with the spirit world; resolution is its restoration through the babaylan's mediation, ancestral counsel, and the community's action. Death and revival, breaking and healing, are phases of the turning wheel.
Structural Movement. Bathala's Design (the divine plan, the created order) → Diwata's Gift (the sacred natural world, the blessing) → the disruption of harmony (right relationship broken) → Babaylan's Vision (the spiritual reading, the mediation sought) → Anito's Warning (ancestral counsel, the guidance of the dead) → the Trial (communal testing, the working-out) → Pagbabalik (the return to wholeness, harmony restored, the cycle reopened).
The whole Story World →

The Tool

What a Story World produces.

The Hero's Journey →

You bring any idea. It returns your story made in that people’s world, movement by movement, in the order they hold it.

The Story World · The Hero's Journey · every step

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What it returns · an example: The Return

HERO'S JOURNEY — Story Blueprint

Generated by GriotsWell Story Worlds

Architecture: Linear (Campbell's Monomyth)

CULTURAL FOUNDATION

Tradition: Hero's Journey — Joseph Campbell's Monomyth (1949) Architecture: Linear — departure → initiation → return Core Pattern: Individual hero undergoes ordeal, is transformed, returns with boon for community


DEPARTURE

The Ordinary World

The Hero: Nora Bell, 28, a structural engineer in Boston. Precise, quick, good at leaving. Her strength is that she can see how anything holds together; her limit is that she will not stay anywhere long enough to be held by it. Ordinary World: A glass office over the harbour, bridge inspections in three states, a tidy apartment she rarely cooks in, and a phone full of calls from her hometown that she lets go to voicemail. It works. It feels slightly like living in a hotel. What Is Missing: Her mother, Grace, died last year, and Nora missed the last months because she was on a project in Ohio. What is missing is home — and forgiveness, mostly her own. Hero Archetype: Reluctant Hero — doesn't want the adventure, forced to respond

The Call to Adventure

The Call: A letter from the town of Ashby, Vermont: the Harvest Weekend Grace started thirty years ago will be cancelled unless someone from the family runs it this October — and the covered bridge on the way into town has been condemned. Call Type: Crisis — disaster forces the hero to act Refusal: She emails the town clerk to cancel it. She has a site visit that week; she doesn't do festivals; Ashby is the place where everyone will look at her and remember she wasn't there. What Overcomes Refusal: Lise, her best friend from school, sends a photo of Grace's handwritten Harvest Weekend binder sitting on the town hall counter with a note: 'Nobody else can read her writing.' Nora books the drive.

Supernatural Aid

The Mentor: Lise, still in Ashby, teacher, mother of two, who has kept Grace's friends and the town's secrets. Her backstory: she stayed when Nora left, and has never once made her pay for it. Gifts:

  • Knowledge — information about the journey or enemy
  • Wisdom — a principle or truth for the darkest moment
  • Connection — introduction to allies or networks

Mentor's Limitation: Lise can introduce Nora back to the town but cannot make her stay, and she will not lie to her about what leaving cost other people.

Crossing the Threshold

The Threshold: The condemned covered bridge into Ashby, closed with orange barriers. Nora has to leave the car and walk across the river on the footpath beside it, carrying her bag. Guardian: Jonah Pike, 29, who runs his family's orchard and has been rebuilding the bridge with his own hands, without permission. He is on the bridge with a crowbar when she arrives and tells her it isn't safe. They were seventeen together. Special World: Ashby in October: woodsmoke, apple crates, maples on fire, everyone knowing everyone's business, the same six roads. Time slower; nothing anonymous. The opposite of Boston in every way that frightens her. Emotional State: Dread, then grief arriving all at once at the sight of her mother's porch light, which someone has kept on timer.

INITIATION

Tests, Allies, Enemies

Tests: 1) Running the Harvest Weekend from Grace's binder, with a committee who all knew her mother better than she did. 2) Inspecting the bridge for the town and having to say whether Jonah's repairs are sound — they are, mostly. 3) Facing Pete Pike, Jonah's father, who is ill and who was Grace's friend to the end. 4) Ten Octobers of coming back — the year she nearly stays, the year she brings a fiancé, the year she doesn't come. Allies: Lise; Aunt Maggie, Grace's sister, sharp-tongued keeper of family history; Pete Pike, who tells Nora what her mother said about her in the last months; and the town's retired road crew who help Jonah. Enemies: No villain. The opposition is the state's decision to replace the covered bridge with a concrete span; the town's money; time; and Nora's own habit of leaving. World Rules:

  • Social — different customs, status, hierarchies
  • Moral — different ethics, values, definitions of good
  • Temporal — time works differently here
Approach to the Inmost Cave

The Cave: Grace's sewing room, kept exactly as it was, which Nora has not opened in six years of visits. Preparation: She tells Lise the truth: she missed her mother's death because she was afraid, not busy. She asks Aunt Maggie for the key. Internal Doubts: That Ashby is better without her; that she is her father, who left when she was six; that everything she touches here she will abandon. Stakes: If she fails, she loses home for good: the bridge goes, the Harvest Weekend ends, Jonah stops waiting, and she becomes someone with nowhere to come back to.

The Supreme Ordeal

The Ordeal: In the seventh October, after missing Pete's funeral, she drives up anyway and opens the sewing room. Inside are thirty years of Harvest Weekend binders, and a last one in her mother's shaking hand addressed to her, with every job assigned to 'Nora, when she comes'. The Death: The story she has lived by — that Grace never forgave her for leaving — dies on the floor of the sewing room. The Rebirth: She emerges as someone who can be expected back. She goes straight to Jonah's barn and apologises for Pete's funeral, and stays to help him press cider all night. Ordeal Type: Shattering Revelation — a truth that destroys the hero's understanding

The Reward

Reward: Her mother's last binder, and with it the knowledge that she was always wanted home. And the engineering answer the town needed: a way to keep the covered bridge, strengthened with a hidden steel frame, that the state will accept. Celebration: The cider pressing in the Pike barn at 3 a.m.: Lise, Aunt Maggie, Jonah, the road crew, and Nora laughing for the first time in Ashby since she was seventeen. New Understanding: Home is not a place you deserve; it is a place that keeps the porch light on anyway.

RETURN

The Road Back

Pursuit: The road back to Boston: her firm offers her a partnership that would mean five years in Denver; the state gives the town one year to fund the bridge plan or lose it. Resurrection / Final Test: In the tenth October, the bridge reopens. At the ribbon-cutting Nora has to choose, in public, whether to walk back across to her car and the Denver job, or stay. Hero's Choice: She chooses to return — for good. She turns down Denver and opens a small practice in the next town, specialising in historic bridges.

Return with the Elixir

The Return: Tenth October: she drives across the reopened bridge for the first time, and the first person she sees is Jonah, painting the toll-board sign that says 'Walk your horses'. Elixir Shared: The saved bridge for the town, the Harvest Weekend run from Grace's binders for the next generation, and a method she publishes for strengthening covered bridges that other small towns now use. Transformed Hero: Still precise, still quick; no longer leaving. The engineer who saw how things held together now lets herself be part of what holds. New Ordinary World: Mornings in the orchard, inspections in three counties, Lise's kids at her table on Sundays, and the porch light on her own timer. Ending Type: Circular — return to the opening scene, transformed


HERO'S JOURNEY PRINCIPLES

Structure:
  • Departure — Ordinary World → Call → Mentor → Threshold
  • Initiation — Tests → Approach → Ordeal → Reward
  • Return — Road Back → Resurrection → Elixir
Key Insight:

The Hero's Journey is linear architecture presented in circular notation. The hero returns to the starting point, but as a transformed person. This is structurally different from genuinely cyclical traditions where the community (not the individual) transforms and the cycle repeats.

Alternative Architectures:

If your story centers community rather than individual, consider Ubuntu Story Circle. If your story avoids conflict as engine, consider Kishōtenketsu. If your story follows geographic logic, consider Songline Mapping or Polynesian Navigation. GriotsWell offers 30+ frameworks beyond the Hero's Journey.


*Generated by GriotsWell Story Worlds* *Honoring the world's storytelling traditions through authentic cultural structures.*

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The Academy · Architectures of Story

The architectures, taught on video.

One episode for each architecture: what it does, which peoples built it, and the stories it makes.

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Guides

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GriotsWell Story World Guide PDF guideHow a Story World works, from tradition to blueprint.

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